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Channel: mobile gaming – Euromonitor International Blog
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Kids as Digital Consumers: Growing Impact of the Under-15 Consumer Segment

Children aged under 15 are becoming a key segment for information and communications technologies (ICT), and the importance of this consumer group is set to rise rapidly as more of the world’s...

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Nintendo Must Now Embrace Mobile Gaming

Nintendo’s share value has declined significantly as they issued a profit warning on Monday, mainly due to poor sales of its Wii U static games console which has been impacted by the successful launch...

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Why Demand for Digital Goods and Services is Resoundingly Recession-Proof

Telecom products are becoming a necessity for most households across the globe, with uptake rates of mainstream digital goods and services largely insulated from economic recessions. This offers...

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E3 Sets the Key Trends for the Video Games Industry Once Again

Euromonitor International attended the largest annual video gaming conference in the world, E3, held in Los Angeles, California, over 10-12 June. It highlighted some of the major macro drivers...

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US To Overtake Japan in Mobile Games

Globally, digital gaming now represents 27% of video games sales in 2013, with mobile gaming being one of the most dynamic categories within digital gaming, growing by 10% in value terms. Japan is the...

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Digital Disruptors: Commerce Lessons from Pokémon Go Craze

The augmented-reality mobile game Pokémon Go has captured the attention of consumers to the point of creating mobile zombies who walk into light poles or into traffic as they explore their local...

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Pokémon Go’s Success Could be Short-Lived

Despite only being initially launched in the US, Australia and New Zealand, Pokémon Go has quickly became one of the most popular mobile games in the world, reaching active user levels comparable to...

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Free-to-play Games Creating Opportunities in Traditional Toys in Japan

The mobile games market in Japan saw extremely strong growth in the 2010-2015 period, growing at a 56% CAGR, creating the second largest mobile games market in the world, behind only China. This strong...

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Key Video Game Trends For 2017

While 2016 will be remembered as a year of technological advancement in video games, with the release of a slew of VR headsets, 2017 will determine the commercial viability of virtual reality gaming....

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Image may be NSFW.
Clik here to view.

Kids as Digital Consumers: Growing Impact of the Under-15 Consumer Segment

Children aged under 15 are becoming a key segment for information and communications technologies (ICT), and the importance of this consumer group is set to rise rapidly as more of the world’s...

View Article

Image may be NSFW.
Clik here to view.

Nintendo Must Now Embrace Mobile Gaming

Nintendo’s share value has declined significantly as they issued a profit warning on Monday, mainly due to poor sales of its Wii U static games console which has been impacted by the successful launch...

View Article

Image may be NSFW.
Clik here to view.

Why Demand for Digital Goods and Services is Resoundingly Recession-Proof

Telecom products are becoming a necessity for most households across the globe, with uptake rates of mainstream digital goods and services largely insulated from economic recessions. This offers...

View Article

Image may be NSFW.
Clik here to view.

E3 Sets the Key Trends for the Video Games Industry Once Again

Euromonitor International attended the largest annual video gaming conference in the world, E3, held in Los Angeles, California, over 10-12 June. It highlighted some of the major macro drivers...

View Article


US To Overtake Japan in Mobile Games

Globally, digital gaming now represents 27% of video games sales in 2013, with mobile gaming being one of the most dynamic categories within digital gaming, growing by 10% in value terms. Japan is the...

View Article

Image may be NSFW.
Clik here to view.

Digital Disruptors: Commerce Lessons from Pokémon Go Craze

The augmented-reality mobile game Pokémon Go has captured the attention of consumers to the point of creating mobile zombies who walk into light poles or into traffic as they explore their local...

View Article


Image may be NSFW.
Clik here to view.

Pokémon Go’s Success Could be Short-Lived

Despite only being initially launched in the US, Australia and New Zealand, Pokémon Go has quickly became one of the most popular mobile games in the world, reaching active user levels comparable to...

View Article

Image may be NSFW.
Clik here to view.

Free-to-play Games Creating Opportunities in Traditional Toys in Japan

The mobile games market in Japan saw extremely strong growth in the 2010-2015 period, growing at a 56% CAGR, creating the second largest mobile games market in the world, behind only China. This strong...

View Article


Key Video Game Trends For 2017

While 2016 will be remembered as a year of technological advancement in video games, with the release of a slew of VR headsets, 2017 will determine the commercial viability of virtual reality gaming....

View Article

Image may be NSFW.
Clik here to view.

China Tops Other Countries in Asia Pacific for Video Games

China leads video game sales amongst top three Asia Pacific markets China led video games’ growth amongst Asia Pacific countries, with software as its driving factor. This was due to mobile games,...

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